This character design is really interesting. A man who has lost his arm and right leg is wearing gray sunglasses, possibly due to a visual impairment. Combined with the name of the game, it can be known that this is a game where he searches for his lost feelings. This is also too novel, and I am looking forward to the actual effect of the game! Although the character is simple, it embodies a rich sense of design. Your understanding of UI and UE is also excellent, and the different color treatments make it easy for me to understand and manipulate. There seems to be a slight problem when the character rotates, as it does not rotate according to the center. But this is not a big problem, I believe you will definitely solve it. Keep up the good work and look forward to your success!
Thank you very much! I will try to improve this area, in fact I tried to record the position of the turn on the script, but it didn't work. If only the role model had a function like an "anchor point"...
Oh! I am happy to see that all your ideas have become a reality. This game has been carefully conceived and designed, with unified coordination in terms of UI. It is excellent in terms of color and button feedback effects. It is worth noting that you used yellow on the start button and provided green feedback, while using red feedback on the reset button! This is to distinguish the different functions of the buttons, and you also added a jump button, which is really innovative. I think this is a good gray box design worth learning from.
I really like your game! The scene design on your home page is very appealing to me. A physically disabled person standing on a cliff makes me imagine the plot of the game. At the same time, your UI has also been carefully designed, using different colors to separate different functions (such as displaying the start button in yellow), complementing the title and achieving overall unity and coordination. Overall, this is a good start, but I also noticed a small issue where the lighting and shadows on the home page seem to be malfunctioning, while other pages are functioning normally. I hope you can improve it
Thank you for your comments! I actually had a series of problems during the grey box phase, but I solved them all. I found the problem of light and shadow, but there is no effective solution yet. I don't know why, this problem only appears on the home page, which makes me very upset.
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This character design is really interesting. A man who has lost his arm and right leg is wearing gray sunglasses, possibly due to a visual impairment. Combined with the name of the game, it can be known that this is a game where he searches for his lost feelings. This is also too novel, and I am looking forward to the actual effect of the game! Although the character is simple, it embodies a rich sense of design. Your understanding of UI and UE is also excellent, and the different color treatments make it easy for me to understand and manipulate. There seems to be a slight problem when the character rotates, as it does not rotate according to the center. But this is not a big problem, I believe you will definitely solve it. Keep up the good work and look forward to your success!
Thank you very much! I will try to improve this area, in fact I tried to record the position of the turn on the script, but it didn't work. If only the role model had a function like an "anchor point"...
Oh! I am happy to see that all your ideas have become a reality. This game has been carefully conceived and designed, with unified coordination in terms of UI. It is excellent in terms of color and button feedback effects. It is worth noting that you used yellow on the start button and provided green feedback, while using red feedback on the reset button! This is to distinguish the different functions of the buttons, and you also added a jump button, which is really innovative. I think this is a good gray box design worth learning from.
I really like your game! The scene design on your home page is very appealing to me. A physically disabled person standing on a cliff makes me imagine the plot of the game. At the same time, your UI has also been carefully designed, using different colors to separate different functions (such as displaying the start button in yellow), complementing the title and achieving overall unity and coordination. Overall, this is a good start, but I also noticed a small issue where the lighting and shadows on the home page seem to be malfunctioning, while other pages are functioning normally. I hope you can improve it
(*σ´∀`)σ
Thank you for your comments! I actually had a series of problems during the grey box phase, but I solved them all. I found the problem of light and shadow, but there is no effective solution yet. I don't know why, this problem only appears on the home page, which makes me very upset.